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The term "griefing" dates to the late 1990s, when it was used to describe the willfully antisocial behaviors seen in early massively multiplayer online games like Ultima Online and first-person shooters such as Counter-Strike.But even before it had a name, griefer-like behavior was familiar in the virtual worlds of text-based Multi-User Domains (MUDs), where joyriding invaders visited "virtual rape" and similar offenses on the local populace.Space sims like Eve Online and Elite: Dangerous have incorporated activities typically considered griefing as part of the gameplay mechanism.

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As many as 25% of customer support calls to companies operating online games deal specifically with griefing.And for a while at least, it all felt harmless and innocent, and fun. My father leaving didn't help, and for the first six months of my life I was placed with a notional "auntie", a family friend who became my surrogate mother throughout my childhood.I got to know – or as much as possible online – a couple of regular men, with whom I conducted tentative conversations that were thoughtful and sweet, and that only developed into something more suggestive after much respective vetting and, on my part, several glasses of red wine. That initial separation, I later learned, all but ensured I would never be able to successfully bond with her.Behaviors other than griefing which can cause players to be stigmatized as "white-eyed" include cursing, cheating, stealing, and unreasonable killing. What might be considered griefing in one area of a game may even be an intended function or mechanic in another area.Common methods may include but are not limited to: It is common for developers to release server-side upgrades and patches to annul griefing methods.

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